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C64anabalt - Official conversion of Canabalt for the Commodore 64

By rgcdTags Canabalt, C64anabalt, Commodore 64, C64, RGCDDate Added 04/12/2011Views 1607Flag as inappropriate

Project page: http://www.rgcd.co.uk/2011/12/c64anabalt-c64-2011.html

This video is of Paul Koller's official conversion of Adam Atomic & Danny B's 'Canabalt' running on the 8-Bit, 1Mhz Commodore 64c. I'm running a final-build 16KB cartridge image on the U1541-II, and the game will be available to buy on limited edition C64 cartridge in the new year (we are just waiting for the specifically manufactured dove-grey shells to arrive).

The game concept is (of course) by Adam Saltsman. The SID chip rendition of Danny Baranowsky's 'RUN' is by Mikkel Hastrup (encore). C64 code is by Paul Koller (Paulko64).

The game was created for RGCD's 16KB C64 Cartridge Game Development Competition 2011. The limitation of 16KB file size meant that there was no room for sound effects, but pretty much every other feature of the original was squeezed in. The open source code was used as a reference when programming this conversion, so the building generation and physics are as close as possible to the original game.

If you are interested in grabbing a copy of the game for the C64 emulator of your choice, it is freely available from CSDB (http://noname.c64.org/csdb/release/?id=103143) - featuring a different and original score by Andreas Slotte (Ghormak). The physical cartridge version will be available from RGCD (http://www.rgcd.co.uk).

It would be incredibly helpful if you could leave a comment below regarding which version of the music you think that the cartridge should have.

This is obviously the game running on a PAL C64. It does run on NTSC, but with a (non static) background that scrolls the same speed as the buildings. It also stutters a bit at high speed due to a lack of CPU time on NTSC machines, unlike PAL which runs all within 1VBL (50fps).

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